Como eu tiro level system? Que ao inves de ser baseado nos status, seja baseado no level do player (Igual PXG) Valendo REP+
Cara é quase impossivel tirar o lv system do servidor, entendam isso.
Por lucashgas, 10 de jan. de 2012 em Tópicos Sem Resposta
Como eu tiro level system? Que ao inves de ser baseado nos status, seja baseado no level do player (Igual PXG) Valendo REP+
Cara é quase impossivel tirar o lv system do servidor, entendam isso.
Bug in Console :
[05/02/2012 15:42:10] [Error - CreatureScript Interface]
[05/02/2012 15:42:10] data/creaturescripts/scripts/shiny.lua:onThink
[05/02/2012 15:42:10] Description:
[05/02/2012 15:42:10] data/creaturescripts/scripts/shiny.lua:2: bad argument #2 to 'random' (number expected, got nil)
[05/02/2012 15:42:10] stack traceback:
[05/02/2012 15:42:10] [C]: in function 'random'
[05/02/2012 15:42:10] data/creaturescripts/scripts/shiny.lua:2: in function <data/creaturescripts/scripts/shiny.lua:1>
Please help me.I am english player ;(
Como eu tiro level system? Que ao inves de ser baseado nos status, seja baseado no level do player (Igual PXG) Valendo REP+
pra vc tirar level system vc tem que ter as sources e quem tem acc as sources
só brun123 só ele pode fazer isso ![]()
Como faz pros johtos evoluirem qndo eu upo chansey pro 21 por exemplo ela evolui pra blissey so q ela some e vira chansey dnv
@ALL
Ae pessoal coloquei o Dive System que o picachul disponibilizou, só q dou goto no gyarados que está no fundo do mar e solto meu tentacruel e dou !dive e fica falando isso You cannot dive here.
Alguem pode me ajudar?
REP+
@ALL
Alguem tem os ids das outfits do promotion
DO rank 1 a 5 ?
info
Grupo: Campones
Registrado: 15/12/07
Posts: 69
Reputação: +11

@Slicer
Eu instalei o seu sistema de Ataques Passivos, e depois disso os pokemons (summons) nao estao batendo hit nenhum, eles usar o poder so que nao tira vida do poke que estou atacando. Esta aparecendo o seguinte erro:
[05/02/2012 15:09:42] [Error - CreatureScript Interface] [05/02/2012 15:09:42] data/creaturescripts/scripts/exp.lua:onStatsChange [05/02/2012 15:09:42] Description: [05/02/2012 15:09:42] data/lib/some functions.lua:270: attempt to compare nil with number [05/02/2012 15:09:42] stack traceback: [05/02/2012 15:09:42] data/lib/some functions.lua:270: in function 'getHappinessRate' [05/02/2012 15:09:42] data/creaturescripts/scripts/exp.lua:427: in function <data/creaturescripts/scripts/exp.lua:129>
Eu fiz uma pequena edição no exp.lua (na linha 130), mas nao acho que possa ser isso. Mesmo assim estou colocando abaixo o meu exp.lua:
local combats = {
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[MORTALGASDAMAGE] = {cor = COLOR_POISON},
[FIREDAMAGE] = {cor = COLOR_FIRE2},
[bURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[iCEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[bUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},
[sTEELDAMAGE] = {cor = COLOR_STEEL},
}
local function doHeal(cid, amount)
doCreatureAddHealth(cid, amount)
doSendMagicEffect(getThingPos(cid), 12)
doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65)
end
local function sendPlayerDmgMsg(cid, text)
if not isCreature(cid) then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end
local spcevo = {
["Poliwhirl"] = {"Poliwrath", "Politoed"},
["Gloom"] = {"Bellossom", "Vileplume"},
["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}
local function doEvolveWild(cid)
if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end
local name = getCreatureName(cid)
local evolution = "none"
if spcevo[name] then
evolution = spcevo[name][math.random(1, #spcevo[name])]
elseif poevo[name] then
evolution = poevo[name].evolution
end
local a = getPokemonStatus(name)
if not a or evolution == "none" then return true end
local pk = {}
local players = getSpectators(getThingPos(cid), 7, 7)
if players then
for pp = 1, #players do
local this = players[pp]
if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then
doSendMagicEffect(getThingPos(this), 173)
local expstring = cid.."expEx"
pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)
doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)
end
end
end
local level = getPokemonLevel(cid)
local pos = getThingPos(cid)
local gender = getCreatureSkull(cid)
local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))
local lookdir = getCreatureLookDir(cid)
local status = {}
status.offense = getOffense(cid) + a.off * 8
status.defense = getDefense(cid) + a.def * 8
status.agi = getSpeed(cid) + a.agi * 8
status.spatk = getSpecialAttack(cid) + a.spatk * 8
status.vit = getVitality(cid) + a.vit * 4
doRemoveCreature(cid)
local evo = doCreateMonster(evolution, pos)
setWildPokemonLevel(evo, level, status)
doCreatureSetLookDir(evo, lookdir)
doCreatureSetSkullType(evo, gender)
doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)
doSendMagicEffect(getThingPos(evo), 18)
for attacker, experience in pairs (pk) do
doWildAttackPlayer(evo, attacker)
local expstring = evo.."expEx"
local exp = experience or 0
doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)
end
sendFinishEvolutionEffect(evo, true)
addEvent(sendFinishEvolutionEffect, 550, evo, true)
addEvent(sendFinishEvolutionEffect, 1050, evo)
end
local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}
local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}
local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}
local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}
local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}
function onStatsChange(cid, attacker, type, combat, value)
if (isPlayer(getCreatureMaster(cid))) then
doCreatureExecuteTalkAction(getCreatureMaster(cid), "/pokeread")
end
if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV
local damageCombat = combat
if damageCombat == THUNDERWAVEDAMAGE then
damageCombat = ELECTRICDAMAGE
elseif damageCombat == PSYCHOSHIFTDAMAGE then
damageCombat = PSYCHICDAMAGE
end
if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction
if isCreature(attacker) then
return false
end
return true
end
if not isCreature(attacker) or cid == attacker then
if not isInArray(fixdamages, combat) and combats[combat] then
doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
end
return true
end
--------------------------------------------------
if combat == SLEEP_POWDERDAMAGE then
if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then
return false
end
if isPlayer(cid) then
return false
end
if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then
return false
end
if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
end
doSleep(cid, value, true)
return false
end
--------------------------------------------------
if combat == HEALINGDAMAGE then
local healing = math.abs(value)
if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then
doHeal(cid, healing)
return false
end
if isSummon(cid) and isSummon(attacker) then
if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then
return false
end
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
doHeal(cid, healing)
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
doHeal(cid, healing)
return false
end
end
return false
end
--------------------------------------------------
if combat == POISON_POWDERDAMAGE then
if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then
return false
end
if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then
return false
end
if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
end
local master = attacker
if isSummon(attacker) then master = getCreatureMaster(attacker) end
addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893))
return false
end
--------------------------------------------------
if isPlayer(attacker) then
local valor = value
if valor > getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
if combat == COMBAT_PHYSICALDAMAGE then
return false
end
if combat == PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 3)
doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end
if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
end
if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")
end
return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
return false
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then
local valor = 0
if combat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker)
else
valor = getSpecialAttack(attacker)
end
valor = valor * playerDamageReduction
valor = valor * math.random(83, 117) / 100
if valor >= getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
valor = math.floor(valor)
doCreatureAddHealth(cid, -valor, 3, 180)
if not isPlayer(cid) then
addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end
return false
end
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
if cid == attacker then
return true
end
if not isSummon(cid) and isSummon(attacker) then
return false
end
if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
return true
end
--------------------------------------------------
if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
if isPlayer(cid) then
return false
end
if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
return false
end
end
--------------------------------------------------
if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
return false
end
end
--------------------------------------------------
--------------------------------------------------
local multiplier = 1
local miss = (getSpeed(cid) - getSpeed(attacker)) * 0.26
local poketype1 = pokes[getCreatureName(cid)].type
local poketype2 = pokes[getCreatureName(cid)].type2
if getCreatureCondition(cid, CONDITION_INVISIBLE) then
return false
end
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].super, poketype1) then
multiplier = multiplier * 2
end
if isInArray(effectiveness[damageCombat].super, poketype2) then
multiplier = multiplier * 2
end
if isInArray(effectiveness[damageCombat].weak, poketype1) then
multiplier = multiplier * 0.5
end
if isInArray(effectiveness[damageCombat].weak, poketype2) then
multiplier = multiplier * 0.5
end
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
multiplier = multiplier * 0
end
elseif combat == COMBAT_PHYSICALDAMAGE then
if isGhostPokemon(cid) and not isGhostPokemon(attacker) then
doSendMagicEffect(getThingPos(cid), 3)
return false
end
if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then
if not isInArray({"Clefable", "Wigglytuff"}, getCreatureName(attacker)) then
return false
end
end
if miss > 0 and math.random(1, 100) <= miss and not isSleeping(cid) and not getCreatureCondition(cid, CONDITION_PARALYZE) then
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(cid), "MISS", 215)
return false
end
end
--------------------------------------------------
local valor = value
if multiplier > 2 then
multiplier = 2
elseif multiplier == 0.25 then
multiplier = 0.5
end
--------------------------------------------------
local function resetMiss(cid)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 88726, -1)
end
if getPlayerStorageValue(cid, 88726) ~= 1 and miss > 0 and math.random(1, 100) <= miss and damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignoremiss, combat) and not isSleeping(cid) and not getCreatureCondition(cid, CONDITION_PARALYZE) then
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(cid), "MISS", 215)
doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(cid)), false)
doSendMagicEffect(getThingPos(cid), 211)
doFaceCreature(cid, getThingPos(attacker))
setPlayerStorageValue(cid, 88726, 1)
addEvent(resetMiss, 2200, cid)
return false
end
if not isSummon(attacker) and not isSummon(cid) then
return false
end
if isSummon(cid) and isSummon(attacker) then
if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then
return false
end
if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then
return false
end
end
if isSleeping(attacker) then
return false
end
local randomRange = math.random(83, 117) / 100
local block = 0
if combat == COMBAT_PHYSICALDAMAGE then
block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
if getPokemonGender(attacker) == SEX_MALE then
block = block + 0.2
end
if getPokemonGender(cid) == SEX_FEMALE then
block = block - 0.2
end
valor = getOffense(attacker) * block
else
block = 1 - (getSpecialDefense(cid) / (getSpecialAttack(attacker) + getSpecialDefense(cid)))
valor = valor * block * generalSpecialAttackReduction
if isSummon(cid) then
valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2
end
end
valor = valor * multiplier
valor = valor * randomRange
if isSummon(attacker) then
valor = valor * getHappinessRate(attacker)
else
valor = valor * summonReduction
end
valor = math.floor(valor)
if combat == NIGHTMAREDAMAGE then
local div = 8
if isSummon(attacker) and not isSummon(cid) then
div = 4
end
valor = math.floor(getCreatureMaxHealth(cid)/div)
elseif combat == GUILLOTINEDAMAGE then
if isGhostPokemon(cid) then
doSendMagicEffect(getThingPos(cid), 3)
return false
end
local gDmg = 0.5
if isSummon(attacker) and not isSummon(cid) then
gDmg = 0.7
end
valor = getCreatureMaxHealth(cid) * gDmg
elseif combat == SEISMICTOSSDAMAGE then
valor = getPokemonLevel(attacker) * 10
elseif combat == BURNEDDAMAGE then
valor = value * getResistance(cid, FIREDAMAGE)
elseif combat == POISONEDDAMAGE then
valor = value * getResistance(cid, POISONDAMAGE)
end
if valor <= 0 then
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
return false
end
if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then
doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)
valor = valor * 2
end
if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then
if not isPlayer(cid) then
local pos = getThingPos(cid)
pos.x = pos.x + math.random(-4,4)
pos.y = pos.y + math.random(-4,4)
for a = 1, 6 do
if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then
pos = getThingPos(cid)
pos.x = pos.x + math.random(-4,4)
pos.y = pos.y + math.random(-4,4)
end
end
if not canWalkOnPos(pos, true, true, true, true, false) then
pos = getClosestFreeTile(cid, getThingPos(cid))
end
if not canWalkOnPos(pos, true, true, true, true, false) then
pos = getThingPos(cid)
end
doTeleportThing(cid, pos, false)
end
doSendMagicEffect(getThingPos(cid), math.random(12, 14))
end
if combat == THUNDERWAVEDAMAGE then
doCreatureAddCondition(cid, thunderwavecondition)
end
if valor >= getCreatureHealth(cid) then
if isInArray(cannotKill, combat) and isPlayer(cid) then
valor = getCreatureHealth(cid) - 1
else
valor = getCreatureHealth(cid)
end
end
--- REFLECT --------------------------------
if not isPlayer(cid) and getPlayerStorageValue(cid, 34) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 135)
doSendAnimatedText(getThingPos(cid), "REFLECT", COLOR_GRASS)
setPlayerStorageValue(cid, 34, -1)
return false
end
--------------------------------------------
if hasMimicWall(cid) then
doSendMagicEffect(getThingPos(cid), 135)
local dmgText = ""..valor..""
local a = getPlayerStorageValue(cid, 878)
setPlayerStorageValue(cid, 878, a - valor)
local k = getPlayerStorageValue(cid, 878)
if k <= 0 then
local b = getTileItemById(getThingPos(cid), 11440)
if b.uid > 1 then doRemoveItem(b.uid, 1) end
local c = getTileItemById(getThingPos(cid), 11439)
if c.uid > 1 then doRemoveItem(c.uid, 1) end
dmgText = ""..a..""
doSendMagicEffect(getThingPos(cid), 3)
end
doSendAnimatedText(getThingPos(cid), dmgText, 215)
return false
end
if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then
local expstring = cid.."expEx"
if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then
doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)
end
local exp = valor / getCreatureMaxHealth(cid)
local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid
doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)
if getItemAttribute(ball, expstring) > 1 then
doItemSetAttribute(ball, expstring, 1)
end
end
if isSummon(cid) and getCreatureHealth(cid) <= (getCreatureMaxHealth(cid)*0.08) and not exhaustion.get(getCreatureMaster(cid), 88726) then
exhaustion.set(getCreatureMaster(cid), 88726, 11)
doSendMagicEffect(getThingPos(cid), 178)
end
if isSummon(attacker) then
if combat == COMBAT_PHYSICALDAMAGE then
doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
else
doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
end
if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then
addEvent(doEvolveWild, math.random(1, 2500), cid)
end
else
if combat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
else
doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end
if isSummon(cid) then
addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end
end
local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100)
if getCreatureHealth(cid) == 0 or percent <= 0 then return false end
local runCond = false
if math.random(100) <= percent then
runCond = true
end
if runCond then
local condPos = getThingPos(cid)
local color = 215
local text = ""
local effect = 2
if damageCombat == FIREDAMAGE and not isBurning(cid) then
doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12))
color = COLOR_FIRE2
text = "BURNING"
effect = 15
elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then
doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20))
color = COLOR_GRASS
text = "POISONED"
effect = 8
end
doSendMagicEffect(getThingPos(cid), effect)
addEvent(doSendAnimatedText, 5, condPos, text, color)
end
----------------------------------------PASSIVAS-----------------------------------------
------------------------------"Counter Helix" - "Giro Ball"------------------------------
-- [outfit normal] = {out = outfit girando, efeitos}
local OutFit = {
[366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther
[912] = {out = 918, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Scizor
[1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther
[952] = {out = 1193, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Hitmontop
[909] = {out = 1194, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --pineco
[910] = {out = 1192, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Forretress
}
--acima do efeito 255 n aparece -pelo menos aki- entao fica esse por enquanto... ;x
--efeito vermelho => {cima = 261, direita = 263, esquerda = 264, baixo = 262}
if isSummon(cid) then
if OutFit[getCreatureOutfit(cid).lookType] then
if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...
return false
end
local outfitt = OutFit[getCreatureOutfit(cid).lookType]
local function doWingAttack(cid, a, damage, min, max)
local damagearea = {}
local effectpos = getThingPosWithDebug(cid)
local effect = 255
if a == 0 then
effect = outfitt.cima
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y - 1
damagearea = wingdn
elseif a == 1 then
effect = outfitt.direita
effectpos.x = effectpos.x + 2
effectpos.y = effectpos.y + 1
damagearea = wingde
elseif a == 2 then
effect = outfitt.baixo
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y + 2
damagearea = wingds
elseif a == 3 then
effect = outfitt.esquerda
effectpos.x = effectpos.x - 1
effectpos.y = effectpos.y + 1
damagearea = wingdw
end
doSendMagicEffect(effectpos, effect)
if damage then
local look = getCreatureOutfit(cid).lookType
if look == 366 or look == 1317 then --scyther e shiny scyther
doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)
elseif look == 952 then --hitmontop
doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)
else --resto
doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), damagearea, -min, -max, CONST_ME_NONE)
end
end
end
local dire = getCreatureLookDir(cid)
local cpos = getThingPosWithDebug(cid)
local min = getWildPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...
local max = getWildPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...
setPlayerStorageValue(cid, 32623, 1) --proteçao
doSetCreatureOutfit(cid, {lookType = OutFit[getCreatureOutfit(cid).lookType].out}, -1)
local function doDance(cid, dir, damage, min, max)
if not isCreature(cid) then return true end
doCreatureSetLookDir(cid, dir)
doWingAttack(cid, dir, damage, min, max)
end
for times = 0, 2 do
for directions = 0, 3 do
addEvent(doDance, times * 300, cid, directions, true, min, max)
end
end
local function doChangeO(cid, dir, pos)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 32623, 0) --proteçao
doRemoveCondition(cid, CONDITION_OUTFIT)
if getThingPosWithDebug(cid).x == pos.x and getThingPosWithDebug(cid).y == pos.y then
doCreatureSetLookDir(cid, dir)
end
end
addEvent(doChangeO, 2 * 300 + 10, cid, dire, cpos)
end
end
end
-------------------------------------------Passiva de fogo e trovao-------------------------------------
local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz"}
--["Nome"] = {effeito, damage}
local eff = {
["Magmar"] = {15, FIREDAMAGE},
["Shiny Magmar"] = {15, FIREDAMAGE},
["Electabuzz"] = {207, ELECTRICDAMAGE},
["Shiny Electabuzz"] = {207, ELECTRICDAMAGE},
}
if isSummon(cid) then
local e = getCreatureMaster(cid)
if isInArray(Fire_Thunder, getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")) then
if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...
return false
end
local min = getWildPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...
local max = getWildPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...
local function sendFireEff(cid, dir, eff, damage)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff)
end
local function doSpinFire(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 17 do
if not t[a] then
addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])
else
addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])
end
end
setPlayerStorageValue(cid, 32623, 0) --proteçao
end
setPlayerStorageValue(cid, 32623, 1) --proteçao
doSpinFire(cid, false, cid)
end
end
end
---------------------------------------------passiva Hitmonlee----------------------------------
--[outfit] = outfit chutando,
local hitmonlees = {
[371] = 652, --hitmonlee
[1300] = 652, --shiny hitmonlee
[877] = 878, --elite hitmonlee PxG
}
--DETALHE: shiny hitmonlee n tem a sprite dele chutando.. pelo menos eu n achei..
--entao deixei a sprite do hitmonlee normal atacando...
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
if name == "Shiny Hitmonlee" or name == "Hitmonlee" then
if isCreature(getCreatureTarget(getCreatureMaster(cid))) then
if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
if isSleeping(cid) then return true end
if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then
return false
end
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...
return false
end
local function doChangeHitmon(cid)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 32623, 0) --proteçao
doRemoveCondition(cid, CONDITION_OUTFIT)
end
local min = getWildPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...
local max = getWildPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...
setPlayerStorageValue(cid, 32623, 1) --proteçao
doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookType]}, -1)
doTargetCombatHealth(cid, getMasterTarget(cid), FIGHTINGDAMAGE, -min, -max, 255)
addEvent(doChangeHitmon, 700, cid)
end
end
end
end
-------------------------------------------Passiva Hitmonchan-------------------------------------
local hitmonchans = {
["Hitmonchan"] = {
[0] = {out = 559, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal
[1] = {out = 1075, eff = 35, type = FIREDAMAGE}, --outfit fogo
[2] = {out = 1077, eff = 48, type = ELECTRICDAMAGE}, --outfit raio
[3] = {out = 1078, eff = 43, type = ICEDAMAGE}, --outfit gelo
[4] = {out = 1076, eff = 140, type = GHOSTDAMAGE} --outfit ghost
},
["Shiny Hitmonchan"] = {
--aconcelho trocar a outfit do shiny hitmonchan pela do elite hitmonchan do PO...
[0] = {out = 837, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal
[1] = {out = 1080, eff = 35, type = FIREDAMAGE}, --outfit fogo
[2] = {out = 1081, eff = 48, type = ELECTRICDAMAGE}, --outfit raio
[3] = {out = 1082, eff = 43, type = ICEDAMAGE}, --outfit gelo
[4] = {out = 1079, eff = 140, type = GHOSTDAMAGE} --outfit ghost
}
}
local monchanOUT = {837, 1080, 1081, 1082, 1079}
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
if name == "Shiny Hitmonchan" or name == "Hitmonchan" then
if isCreature(getCreatureTarget(getCreatureMaster(cid))) then
if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
if isSleeping(cid) then return true end
if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then
return false
end
if getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") == "Shiny Hitmonchan" and not isInArray(monchanOUT, getCreatureOutfit(cid).lookType) then
return false --proteçao pro script n funcionar com o shiny monchan com outfit diferente da do elite...
end --script soh funciona com outfit do elite hirmonchan do PO...
local min = getWildPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...
local max = getWildPokemonLevel(cid)*20 --nao sei como funciona o sistema de dano...
local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")
doSendDistanceShoot(getThingPos(cid), getThingPos(getMasterTarget(cid)), 39)
doTargetCombatHealth(cid, getMasterTarget(cid), hitmonchans[name][hands].type, -min, -max, hitmonchans[name][hands].eff)
end
end
end
end
-------------------------------------------passiva psyduck e golcuck------------------------------------------
local ducks = {"Golduck", "Psyduck", "Shiny Golduck", "Shiny Psyduck"}
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
if isInArray(ducks, name) then
if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...
return false
end
local min = getWildPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...
local max = getWildPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...
local function damage(cid)
if isCreature(cid) then
setPlayerStorageValue(cid, 32623, 1) --proteçao
doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), confusion, -min, -max, 136)
end
end
for i = 1, 7 do
addEvent(damage, i*500, cid)
end
setPlayerStorageValue(cid, 32623, 0) --proteçao
end
end
end
-----------------------------------------passiva kangaskhan-----------------------------------
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
if name == "Kangaskhan" or name == "Shiny Kangaskhan" then
if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
local min = getWildPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...
local max = getWildPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), eshock, -min, -max, 255)
local sps = getThingPosWithDebug(cid)
sps.x = sps.x+1
sps.y = sps.y+1
doSendMagicEffect(sps, 127)
end
end
end
--------------------------------------passiva raichu---------------------------------------------------
arr = {
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1}
}
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
local target = 0
if name == "Raichu" or name == "Shiny Raichu" then
if getPlayerStorageValue(cid, 253) >= 0 then
return true
end
local uid = checkAreaUid(getCreaturePosition(cid), arr, 1, 1)
for _,pid in pairs(uid) do
if isCreature(pid) then
if getCreatureTarget(pid) == cid then
target = target+1
end
end
end
if target == 0 then
return true
end
if target == (1 or 2) then
chance = 15 --15%
elseif target == (3 or 4) then
chance = 20 --20%
elseif target == (5 or 6) then
chance = 30 --30%
end
if math.random(1, 100) <= chance then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
setPlayerStorageValue(cid, 253, 1)
doSendAnimatedText(getThingPos(cid), "FOCUS", 144)
end
end
end
-------------------------------------passiva wiggly------------------------------------
if isSummon(cid) then
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
if name == "Wigglytuff" or name == "Shiny Wigglytuff" then
if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-
doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -10, 33)
end
end
end
return false
end
Desde já Agradeço
Tipo eu tenho todos os portraid configurado no item.otb so que não consigo colocar na barra de colldown. Onde eu configuro a imagem dessa barra ? Os poke normais ja venho certo, isso so com os shinys.
Editado Fevereiro 5 por Maguito
Tipo eu tenho todos os portraid configurado no item.otb so que não consigo colocar na barra de colldown. Onde eu configuro a imagem dessa barra ? Os poke normais ja venho certo, isso so com os shinys.
vc tem que entender sobre scripts
para editar fica em
data\lib\cooldown bar.lua
Tipo eu tenho todos os portraid configurado no item.otb so que não consigo colocar na barra de colldown. Onde eu configuro a imagem dessa barra ? Os poke normais ja venho certo, isso so com os shinys.
vc tem que entender sobre scripts
para editar fica em
data\lib\cooldown bar.lua
Eu tenho uma noção média, vou tentar aqui.Vlws.
info
Grupo: Campones
Registrado: 15/12/07
Posts: 69
Reputação: +11

@Maguito, na pagina anterior a essa (143) eu postei como eu resolvi esse problema, talvez sirva pra voce
info
Grupo: Príncipe
Registrado: 19/08/10
Posts: 4k
Reputação: +1.1k
Gênero: Masculino

@yahooABC
manin.. nenhum poke ta batendo nd? seja skill, atk fisico ou passiva? tem certeza q n mexese em nd no sistema de happy? pq como podes ver o erro da quando ele tenta pegar a "felicidade" do poke... e denovo.. aki ta funcionando 100% do jeito q eu postei.. e tu eh o 2* a postar q os pokes n tao dando dano... -2* de +/- 60 q baixaram...- entao acredito q tu tenha mexido em algu.. ;x em outro lugar talvez...
lembrando q o ID usado na barra de CD n eh o ID do items.otb... e sim do .dat...
Editado Fevereiro 5 por Slicer
@Maguito, na pagina anterior a essa (143) eu postei como eu resolvi esse problema, talvez sirva pra voce
Eu tentei aqui, mas continuo a mesma coisa.
Ps: Eu uso aquele cliente com os portraid novos.
ps: o Scizor funciono.
Editado Fevereiro 5 por Maguito
info
Grupo: Campones
Registrado: 23/06/11
Posts: 1
Reputação: 0
Char no Tibia: Mulher do Bob Dogg
Eu estou com um problema, não consigo arrumar pra evoluir os pokes shinys que tem special evolution...
Editado Fevereiro 5 por Chavex